Sunday, March 30, 2025


FPS map design

It’s sad what FPS’es have become, but is it even sadder that I know that Doom map so well after all these years?
By SkindianaBones

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Posted by Shawn Handyside on November 12, 2010 · 3:51 AM 
FAILLAMENOT BADPRETTY GOODAWESOME (335 votes, average: 4.73 out of 5)
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Categories:
Charts & Graphs, Depressing, Doom, ID Software, PC, Retro, Uncategorized

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Might as well do something with the new graphics.

What? improve gameplay? What a ludicrous idea!
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16 replies · active 750 weeks ago
And this is why I still play Doom and eschew most modern FPS games. Especially "realistic" shooters with knives that do one-hit kills and sniper rifles that don't.
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5 replies · active 749 weeks ago
You forgot to include all the gratuitous nudity.
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4 replies · active 750 weeks ago
Dr. Wily's in your games, designing your levels
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Goddamn it Shawn, now I have to replay Doom for the 50th time.
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I would rather name that picture "Final Fantasy dungeon map design"
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2 replies · active 750 weeks ago
At least these games are finally learning their LINES. Get it? Get it?
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i was trying to think of a game to contradict this, but i cant. sadly our FPS's have become very very bad...
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3 replies · active 750 weeks ago
guys, we can't forget about music!

I suggest playing my soundtrack on a loop
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1 reply · active 750 weeks ago
Since when did FPS's become Metal Gear 4?
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1 reply · active 750 weeks ago
Cutscenes? lolwut?
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Is that E1M1? Been so long I can't remember. Sure does look familiar though. What's crazy about those maps, you couldn't have a tunnel. There was no way for any piece of floor to have another floor you could walk on anywhere directly above or below it. With that limitation, they were still great maps!

Also, the modern FPS map has a striking resemblance to the ones in Metroid Other M. (Don't hate, I have it and like it. Unless thats why you'd want to hate. In that case go right ahead.)
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2 replies · active 641 weeks ago
Nostalgia...rising...RISING!
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Not Even Doom Music can prevent FPS games from becoming cinema.

*suddenly rocks out to techno remix*
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Having played the New Goldeneye, this is painfully true
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Doom did it right 17 years ago. On DOS and programming thats ancient by our standards. It did it right because we didn't really need the story; we were playing it SOLELY to be the one badass marine who kills Satan and ALL of hell.

What can we do with all this bloom and high-resolution textures and fancy shading and bump maps and high speed wireless 64-firefight onlines?

CORRIDORS TO CUTSCENES!
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2 replies · active 749 weeks ago
God, I miss getting lost only to run into a horde of imps. I demand more confusing maps!
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But what could be said of all the other genres of games? Surely they have also met the fate of executive decision as well!
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1 reply · active 750 weeks ago
Can somebody remind me which episode and level that is?! It's driving me nuts! And I don't have Doom handy to replay and find out.
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1 reply · active 750 weeks ago
Yahtzee (zero punctuation) had it right.

The more limited your tools, the more creative you have to be to get it to work, and the better it turns out. This is because it was more fun and interesting to play than the big budget games with nothing unique. Since devs aren't limited by tools, we need something else to motivate them to make interesting games. The FPS market is over saturated, and there are enough FPS lovers that almost no FPS game has failed recently, making the push for quality and fun pointless for developers when people will buy almost anything.

I do not see this changing for quite a while, until a game pulls another halo, and defines a genre, making the other FPS games play catchup. Then we'll get a few truly great games like modern warfare, then everything will stagnate for a while, until some devs get another original idea.
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Atleast it isn't a 60 hour long hallway full of cutscenes.
*looks at own user name*
*gets depressed*
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Games are focusing more on story, less on gameplay in some cases. Hence, cutscenes
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You forgot to include awsum scripts of hyper packed action (MW2), amirite?
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funny, i almost thoguht that was teh turok map. i'm ashamed ive never been able to truly play fps till recently
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And that's why I stick to Counter-Strike, Quake and Killing Floor.
At least those games go straight to the point, and don't fuck around with just walking forward only to get over 9000 cutscenes.
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